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Showing posts with label Viticulture. Show all posts
Showing posts with label Viticulture. Show all posts

Friday, April 25, 2014

No Wines, Much War, Wow Indians !

Last Saturday was the first time in a long time that I met the group that normally gathers at Eric's place. We haven't seen each other much since Eric left. I wonder if it's my fault or if it's Eric's. I think it's his fault. He left, not me. Haha.

Well, we ( as in myself and the host ) had wanted to play Robinson Crusoe and Dungeon Petz, but somebody's boyfriend came over uninvited. :P Haha. Totally ruined our potential thematic experience ( we ended up with 5 players ). So we had to settle for a much lesser thematic fare.

Thursday, January 30, 2014

Viticulture Review



Designer: Jamey Stegmaier & Alan Stone
No. of Players: 2-6
Playing Time: 30mins per player

Mechanics: Worker Placement / Victory Point Race

Viticulture is a game about running a vineyard and turning it into a booming winery business. Players take turns in turn order to send their workers to accomplish tasks and eventually attain victory points through fulfilling wine orders, giving tours of their vineyard, planting vines and selling grapes.
At the end of the game, the player with the most points is the winner and the one who has showed true excellence in running a winery business ( or maybe all he/she did was run a successful tour agency ).
Is Viticulture fine wine in a bottle or merely grape juice in a glass? Let's taste and see!

Sunday, June 2, 2013

Viticulture: My fake visitor's center did not bring in enough customers!

Amazingly tight game with 6!
Finally, a 6 player session of Viticulture! I have been wanting to try out a 6 player and also to try to win the game without fulfilling much or any wine orders. 6 players certainly makes the game tighter (not many things you can do) and reminds me of multiplayer (more than 3) Le Havre where you have to wait several rounds before you can actually do the things you wanted to.