The second entry for Fix'it for
Dummies is...
Fix'it Number One – Play an
Equal Turns Game
Original Rule:
Game ends when the time track
marker reaches or crosses the start space after the 4th round of the
4th quarter ( End of the year )
New Rule:
The time track marker reaching or
crossing the start space after the 4th round of the 4th
quarter signifies the end of the game. Players are given a last turn until it
comes back to the original starting player.
( If start player triggers the end
of game, all other players get one last turn. If second player triggers the end
of the game, all other players after the second player get a last turn except
the start player )
In short, play till everyone has
had an equal number of turns.
Reason:
See final reason below ( after
Fix’it Number Two )
Fix'it Number Two – Different
Starting Benefits / Position
Original Rule:
All players start with equal
standing / resources
New Rule:
Start player starts as per basic
game setup. Subsequent players get additional benefits as follows:
2nd Player – One
additional resource / shipping card ( randomly drawn from top of deck )
3rd Player – One
additional worker in the military camp
4th Player – One
additional worker in the construction camp
( Benefits do not stack ! 4th
Player does not get one card + one worker in both camps )
Reason:
The two fix’its were introduced so
as to reduce the start player advantage I found was pretty prevalent in Trajan.
It may not always be true, but in
most of my games at least, the winner tends to be either the start player or
the second player in turn order. Very seldom does the last player ( especially
in a 4 player game ) end up victorious. And I believe the reason is that the
start player ( sometimes also the second player ) tends to get 1 more additional
turn than the others at the table.
It may only be one extra turn, but
near the end of the game, one turn in Trajan can easily net a player 10 points
or even more. And that can be the difference between victory and third place (
maybe ).
After instilling either of the 2
fix’its, I found that the balance is better and everyone can be equally
competitive. And I actually had a last player ( 4 player game ) come out
victorious instead.
** Please do note, Fix’it 1 and 2 must not be used simultaneously !
It’s one or the other.
I personally prefer Fix’it 1 when I
am playing with experienced players.
Fix’it 2 is great for players new
to the game as it gives them a small goal / route to follow and it also helps
them psychologically as they may feel that they have a better starting
position.
Jonathan
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Disclaimer:
Although it is called "Fix'it
for Dummies", it is by no means me saying that:
1) the game is broken, or
2) you are a dummy
It is neither of the above. It is
just house rule(s) that I use when I play the game as I find that it increases
my enjoyment of the game, or makes it a whole lot more interesting. :)
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